package br.ufmg.dcc.simulesspl.states;

import br.ufmg.dcc.simulesspl.fsm.AbstractState;
import br.ufmg.dcc.simulesspl.view.CodingView;


public class CodingState extends AbstractState {
	
	public void run() {
		CodingView view = new CodingView();
		
		view.showSprint();
		getGameBoard().applySprint();
	}
	
}
